Website powered by

HUNT SHOWDOWN 1896 - MAMMON`S GULCH

At Chromatic Studio I had the immense pleasure of working on the preproduction of Cryteks new HUNT SHOWDOWN map -Mammons Gulch-.
My main task as artdirector was to help work out the different architectural compounds in the game and provide layout, gameplay, design and storytelling ideas that the team at Crytek could draw from.
These images showcase only a small portion of the work we did on this project and wouldnt have been possible without the rest of the fantastic team at Chromatic.

Client: Crytek

Chromatic studio

Creative director: Jad Saber, Timo Rodriguez
Artdirector: Simeon Schaffner
Concept Artists:
Jonathan Bertaud
Daniel Veres
Arthur Ripert
Stefan Toma
Marc Meyer
Jose Ramirez
Benoit Fleury

EAST MOUNTAIN CORN - layout: Simeon schaffner , Rendering: José Ramirez, Benoit Fleury

EAST MOUNTAIN CORN - layout: Simeon schaffner , Rendering: José Ramirez, Benoit Fleury

TERMINUS RAILYARD - Layout: Simeon Schaffner , Rendering: Stefan Toma, José Ramirez

TERMINUS RAILYARD - Layout: Simeon Schaffner , Rendering: Stefan Toma, José Ramirez

THE GASWORKS - Layout: Simeon Schaffner, Rendering: Stefan Toma, Simeon Schaffner

THE GASWORKS - Layout: Simeon Schaffner, Rendering: Stefan Toma, Simeon Schaffner

MACHINE GORGE - Layout: Simeon Schaffner, Rendering: Jonathan Bertaud

MACHINE GORGE - Layout: Simeon Schaffner, Rendering: Jonathan Bertaud